Benny's Adventures

Warhammer 40k: Space Marine Demo Impressions



Relative to how long the Warhammer 40k series has been around in its various format I am a late entry to the series. But my what a great time I’ve chosen to get into it.

It all began with Warhammer 40k: Dawn of War II a few years ago. Pretty soon I’d gotten absorbed into the lore of the world when I stumbled onto the Lexicanum. I ‘m now completely enamored of the world created by Warhammer 40k and its constant warfare.


The first thing I looked for is if the feel of the Warhammer 40k world is captured in this new game. The answer, in my opinion, is a resounding yes. The bleak world is captured in the art of the game, oozing off of every bit of architecture. As combat picks up blood splatters everywhere, the Ultramarine captain you play as mowing down enemies with no mercy. On the harder difficulties you must be wary of your health and the enemies around you but if you really just want to have some fun, turn the difficulty down and you’ll mow down orks in authentic Astartes fashion (Astartes = space marine).

The gameplay itself is fluid and fun. Combat – arguably the most important part of the game – makes sense. Your character moves as you’d expect a hulking space marine to move and fights with the strength of the power armor he wears. The health system encourages fighting where you recover health by performing execution moves or activating Fury mode. To achieve either you must be in the midst of battle killing your enemies.

At any point you can hit your right mouse button to activate your chain sword. It’s very handy for when you get surrounded by enemies and in my opinion a lot of fun in general. You also have other options – the bolt pistol, the standard bolter, and the game’s equivalent of a sniper rifle and a grenade launcher. To be honest I haven’t quite figured out how the grenade launcher works. The other weapons are extremely satisfying to use, however. I particularly like the bolter – if melee combat ever gets tiresome I can hang back a bit and mow down foes. Headshots in particular are satisfying.

If there’s any doubt I’d have for the actual game it’d be what I just mentioned here. It’s all combat and the demo’s two levels were very combat heavy. I didn’t get too much of the plot through the demo so I can’t speak for how compelling the narrative is. On the other hand the jump pack mission was pretty nice. It was an exciting addition to the combat though I can’t speak for how the full game would be like.


Of course, taking all of that into account I think the game is worth every penny. My feeling is that it won’t be something you will remember forever but that you can come back to it time and time again to crush Orks and other enemies. For a fan of the series (such as myself) this is a must-have game. For someone who is just getting into the series perhaps wait for a price drop but I think if you’re into action games you’d really like it. Warhammer 40k: Space Marine knows what it is doing, and it does it amazingly well.

1 October 2011 - Posted by | Gaming | , , , , ,

1 Comment »

  1. […] as an engineer. When I sit down and write about games I am playing, such as my impressions of Warhammer 40k: Space Marine or my experiences with choice in games, I am taking a passive enjoyment of video games and making […]

    Pingback by A New Focus to Blogging « Benny's Adventures | 26 October 2011 | Reply

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