Benny's Adventures

The Artistic Aspect of Video Games

It is my belief that video games are an art form. Keep in mind that like any art form there are pieces with immense substance and value while other pieces are not at all significant from an artistic point of view (they can still be great for consumers – perhaps better than the better art). Example of artful games include Legend of Zelda: Ocarina of Time and Prince of Persia: Sands of Time. An example of the second category would include Angry Birds. Note that I’m not saying Angry Birds is not a good game or that it has no art direction but that it is not at the same level of Prince of Persia. If you really want to pull out a steaming pile of shit you can look at something like Big Rigs.

Now, what makes video games different? They have narrative elements, audible elements, and visual elements. At the core they are books, paintings, music, movies, and every other form put together into one. The big difference however is in the involvement of the consumer. Even in linear games the involvement of the player is more actively participating. Especially with newer games tending toward having choices and multiple endings they player is no longer a passive recipient of an intention, idea, or a story but an equal partner in crafting an experience.

Of course, people that don’t generally appreciate the artistic and abstract won’t get anything out of a video game. These are the same people who don’t read or appreciate Picasso and Monet. They will always exist but it does not take away from video games at all.

If you haven’t figured out already I’m pretty excited about video games. I’m really happy to see the direction that quality games are heading and there are definitely issues to deal with (as evidenced by Mass Effect 3’s ending controversy) the future is promising.

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29 March 2012 - Posted by | Gaming, Life | , , ,

3 Comments »

  1. Zelda was featured in three games made by a third party for the Phillips CD-i system. In Link: The Faces of Evil ( 1993 ), she was kidnapped by Ganon and had to be rescued. In Zelda: The Wand of Gamelon ( 1993 ) and Zelda’s Adventure ( 1994 ), Princess Zelda was the main protagonist, as the plot in both games involves Link’s kidnapping. The games are generally criticized by fans, although they are noteworthy as the first time Zelda has been a playable character in any game.

    Comment by Sugel | 28 June 2012 | Reply

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    Comment by fps | 29 June 2012 | Reply

  3. The onset of the 3D era in the mid-nineties was arguably the most exciting period in the progression of the video game industry. Gamers used to exploring worlds in two dimensions found themselves in unknown territory as they entered the third. The earliest 3D games look crude and are typically unwieldy to control today but at the time there had never been anything quite like moving a blocky, polygonal character around an open space. The boundaries had changed and video games as a medium seemed to have opened up and matured with limitless possibilities. All the same this was unexplored territory for developers and many early 3D titles suffered from a slew of control issues. The industry needed a standard-bearer to show the way by building a template for gameplay and design when creating games for 3D environments. That game arrived in the form of Super Mario 64.

    Comment by gold account | 9 July 2012 | Reply


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